November 1984 AD. The Cold War is at a turning point! Submarines from both sides of the Atlantic are in a constant lookout, chasing away the opponent subs across the oceans. New submarine crews have very little time to train. But they quickly become strong and bonded teams. Of course they have no choice, since everyone knows that direct and targeted communication is holding the sea out of the submarine!
Dive! Dive! Dive! Be silent (or don’t) and get ready for the battle!
The Hunt for the Red October is a frantic sub-to-sub combat game. The mechanics are easy to learn and the game quickly becomes addictive.
The set up for this game is simple. Each table hosts 2 teams / submarines that sit on opposite sides with a divider in the middle so that visual contact is blocked. There are as many tables as the number of opposing pair of submarines. That is all you need in order the ultimate interaction game commence.
Each team / submarine is manned by 4 players. Each player have specific role with unique responsibilities. Every role is important and an efficient communication scheme must be established in order to detect the enemy submarine and take it down, before he does.
The Captain is the one who decides on submarine moves. But a Captain is nothing without his crew (Engineer, Army Officer, Radio Operator) and he needs their advice at all times. The Engineer deals with submarine damage and is responsible for having all the systems online before any attack. The Army Officer takes care of the proper use of each weapon. Last but not least, the Radio Operator is manning the sonar in order to intercept the opposing team's messages and help the Captain bring the submarine in an attack position and range. Without him the team would be searching in the dark.
In this game, communicating constantly the status of each crew mate is crucial. AYE CAPTAIN and TORPEDO READY quickly become some of the natural responses, and as the game progresses the strange combined feeling of urgency and care come together and hike the tension up to a blistering degree, delivering even bigger emotional payoff at the end of each game.